GUO Halloween Roundup

HappyHalloween-300x300We’ve done a ton of Halloween features here at GUO. It’s the Mrs.’ favorite holiday, after all! If your looking for some last minute dinner ideas, paper crafting activities, gaming, or just like looking at pictures of carved gourds, check out these articles from our spooky days of yore!

Have a Papercrafty Halloween!
A Gaggle of Ghastly and Geeky Gourds for Halloween
5 Scary Good Games for Halloween You Never Heard of
Need Dinner for Halloween? Try Spaghetti and Oozing Eyeballs!
Hello Kitty All Dolled Up for Halloween
The Scariest Story Ever Told (in Psychonauts)
Lego Zombie Apocalypse — Bricks and Brains
Star Trek's Q Reads The Raven and Giant Pumpkin Smashes Car

and, of course,

Play My New Game: I Hate Halloween

Happy Halloween! We terrify you!

"I Hate Halloween” Now Available for Android & Kindle Fire Phones and Tablets | Dreams Come True

h8halloween eggzactly-mobileAlmost immediately after release, I was hit with the inevitable question game developers must face in this age of pocket computers: “Can I get it on my phone?” What was to be the start of a much craved respite morphed into yet another crazy code-a-thon as work began on the touchscreen version of “I Hate Halloween”.

I was worth it. Both myself and The Unpaid Intern immediately agreed that the touch version of “I Hate Halloween” was THE version to play. Holding the adorable, cartoon world in your hands on the frantic holiday battle to save your home’s new paint job was true treat!

Check it out now on Google Play for Android phones and tablets running version 4.0 (Ice Cream Sandwich) or later.

Here it is on Amazon's AppStore for all Kindle Fire Phones and Tablets except the original, 1st generation Fire.

Continue past the page jump for more on the formerly secret Project H8Hal saga!

Play My New Game: I Hate Halloween (v1.1 Update)

It’s Halloween and the Trick-or-Treaters are coming! They want candy and are prepared to egg your house if you cannot satisfy their demands. Defend your home on this endless night of arcade mischief!

Done! On time and under budget! Welcome to my second video game release, I Hate Halloween, an arcade adventure all about eggs and candy! No ‘alpha’; No ‘demo’. One and done. Have fun!

Looking for a stand-alone Windows version? Grab it here. I even wrapped it up in a shiny little installer this time as well.

Don’t feel like installing anything? I’ve created a web player version you can crank up right in your browser. This will require the installation of the Unity Web Player if you don’t already have it (the game page has a link to it). If you still see a grey box after the Web Player has been installed, check for an icon at the top of your browser to unblock the plug-in (Chrome is notorious about blocking plugins and only showing a little icon). If you get a black screen after after all that, just reload the page.

A few other caveats about the web version: The resolution options in the setup screen are only applicable once you switch to fullscreen. The quit button doesn’t do anything because you can’t force close a browser tab from Unity. I also had a few crashes when pushing the graphics quality up past “Good”. Might have been a fluke (I’m stupidly using a beta version of Unity right now), but heads up. Still, the web player version is the full game and runs pretty darn well.

Happy Halloween, everyone! It’s a treat!

I Hate Halloween

Download Installer for WindowsDownload for WIndows (ZIP)Run Web Edition

for mobile versions, please visit this post.

Feeling nostalgic enough to go play my first game again? You can grab Break Out Your Dead here.

Update: I Hate Halloween has been updated to version 1.1 on 10/13/2014. All of the above links are still correct and functional. Changes/fixes from the original version include:

  • First time startup black screen fixed
  • Rare chance of double knockdown fixed
  • Score now counts up by 10 rather than 1 due to late game high combos
  • New company name! Welcome GUO’s game publishing arm GrandPopGames!
  • Twitter integration! Tweet your latest scores!

5th Edition Dungeons & Dragons Freely Downloadable from Wizards of the Coast

Man, can you believe I almost typed “from TSR". Gettin’ old does stuff like that.

The new 5th edition of the legendary role-playing game Dungeons & Dragons (DnD) is here. Curious as to what’s in it without popping $50 on one of those beautiful, new rulebooks? Boy, are you in luck! Publisher Wizards of the Coast has made the basic rules for the new system available to anyone with an internet connection and a case of curiosity.

The free PDF version of DnD 5 weighs in at 115 pages and contains all the goodies you need to get going: 20 levels of advancement, four classes with subclasses, four races, and 120 spells. And that’s before you include the free, basic edition of the Dungeon Master’s guide!

So why has WotC decided to release a free e-book version of their rules for gratis? Julian Murdoch of Gamers With Jobs interviewed lead designer Mike Mearls and came back with the answer in GWJ Conference Call #409. Mearls citied both the video game free-to-play business model and the buying habits of decades-old DnD groups as primary reasons. New players expect to get the first taste on the house. As for existing players, we all know that there’s usually only one or two members of any given gaming group who buys the books for everyone to use anyway. Wizards could either go with the flow or fight the winds of change.

Will this new free-to-play model be as successful for a book publisher as it was for MMO and mobile game developers? I guess we’ll see when the 6th edition of DnD is ready for release. In the meantime, Wizards seems genuine about supporting ‘freepers’. Shortly after the release of the DnD 5’s first major adventure, Hoard of the Dragon Queen, an online supplement was made available to ensure compatible with the free editions of the rulebooks. Additionally, WotC is expecting the PDF basic editions to be continuously updated with more information and player suggested rule changes until December of 2014.

Check out all the latest happenings in the world of Dungeons and Dragons at

Behind the Blog: October 2, 2014–DNF DfD

Gah! Another B-the-B not posted on the first of the month! At least I got the picture back on it this time. Funny the little things that bother you…

I figured I’d drop another little correspondence here since I said I’d have my new game, Project DfD, done in a couple weeks. Well, that didn’t happen. And it probably won’t be done for a while. Don’t panic! It’s for the best of reasons. The game is coming along well. Here’s a screenshot to prove it:

October is a big month on the homestead. It’s the last gasp of peace before plunging into The Holidays where I am forced to engage in horrific activities such as Moving and Conversing *shudder* Almost as bad are all those blasted decorations that need to be setup, maintained (The Mrs. likes to go BIG on Halloween), packed up, and swapped out for next month’s décor. Adding anger to insanity, we took a nasty lightning strike here last week. Let’s just say I’ve been taking apart a lot more than the dryer (Sadly, our server is still out of commission as I write this).

…And none of this has to do with why DfD is gonna be late. You can have that last tangent, on the houseWinking smile

Besides marking the begining of a season of interruptions, October was also my original, self-imposed deadline for Brick Dead. Obviously, I ended up getting BD out, at least in some form, way ahead of that random due date. Still, I thought about sprucing up the ol’ gal for Halloween. I was kicking ideas about a Halloween themed edition around in my head when it dawned on me that I could just make a new game instead. The problem: Starting from scratch with six weeks to Halloween. I’ve got some chops for this kind of stuff now-a-days, but that’s a tight squeeze for a noob.

So how’s Project Halloween going? I dreamed up a concept and knocked out a prototype in two days. I’ve produced more art in a week than I’ve ever used in a project before. The result? Not done yet, but things look really good. I’m definitely in the home stretch. Of course, this is the point where one little thing can drop the whole Jenga tower of code down on your head, but… I’m optimistic.

And just what is Project Halloween? I’m gonna keep most of that under my hat for now. It’s an arcade style game and its actually about Halloween, as opposed to a scary game. I believe it fits the sarcastic-yet-loving, family-friendly attitude of GUO quite well. Just between you, me, and the NSA, it was nice to get away from the grim scheming of DfD and work on something with a happier theme for a bit.

As for plans past that… I dunno. Definitely need to get caught up with stuff around the homefront. Gonna dust of and update GUO’s annual pumpkin post. Probably take a couple weeks off from coding to let the carpal tunnel settle down (although I feel the overuse of the mousewheel button from Unity and Blender a whole lot more than typing these days). Oh, and Star Trek Online! I think they’ve got a new expansion coming out this month! It’ll be nice to chow down on that slice of comfort gaming for a while.

So that’s me and mine sending our love out to you and yours. Thanks for reading.