One year ago, I set out on a crazy experiment to make a video game from scratch with naught but two clues to rub together. The result was a lengthy series of articles about the joys and despair of making your own game. After three months of hard work, the experiment bore playable fruit in the form of a quirky little 3rd-person brick-breaking shooter I dubbed Break Out Your Dead.
While I’ve released a couple other titles here (and have a few more ready to pop out any day now), BOYD remained my pride and joy. The release of the new, fifth version of the Unity engine was a perfect excuse to revisit the first of my little digital toys and sprinkle a bit of newfound knowledge and Unity 5 magic upon my first-born.
So, what’s new? Tons! Here are some of the highlights:
- New graphical effects including soft shadows and bloom effects.
- Tweaked lighting, colors, particle systems, and materials for both performance and pretty.
- Rim lighting added to tombstones for increased visibility while creeps have more natural lighting to better match the scene.
- Holy Ball now has a new targeter effect to for better aiming of this expensive nuke.
- A new implementation of the ‘Poly UI’ system that renders without perspective warping and features better effects.
- More dynamic pathfinding for creeps.
- Scaling UI so our friends with big resolutions and bad eyesight won’t need to strain so much.
- The player now moves faster while time is slowed. (Note: This does not affect casting time)
- Tons of performance optimizations and bug fixes.
I’ll be happy to build out a Linux version if requested. I’ve also tried to keep BOYD running on all the systems it did before. I haven’t done much benchmarking with the new post-process effects, so if I’ve blown you video card out of the water, let me know.
Update: v0.21 is now available at the links below. This update includes fixes for wizard pose in Mystery Boxes level, a new program icon, and cosmetic tweaks on the main menu.
Download Break Out Your Dead v2
I hope you enjoy this ‘remastered’ version of my humble pet project (Because diving back into your first attempt at any endeavor is a mess!). We love you! Thanks for playing.