Last September I teased what was originally going to be my second game, Project DFD. It’s been a while, but it’s definitely not dead. Here’s what DFD was a year ago:
And here’s a pic from a recent build:
More pics are posted here.
Needless to say, balancing my debut foray into strategy games (perhaps my favorite genre) has taken a great deal more time than originally predicted. Additionally, DFD has become quite the pet project to widen my skill set. All of the game’s models, art, music, and sound have been produced right here on the GUO homestead.
So what the heck is Project DFD? Well, it is my attempt to reinvent the single-player real-time strategy game. ‘Dying for Dollars:The Pyramid Conspiracy’ casts the player as the newest financial officer for the shadowy Pyramid organization. As such, you’ll be in charge of manipulating armed conflicts into bloody quagmires in order to sell supplies to both sides.
While not in control of either army, the player’s task is to sponsor construction of military production facilities and leverage deceptive tricks via the WiSuR (Wide-area Surveillance and Recon) system to achieve this goal. Of course, such brazen manipulation is not without its risks. The player must be careful to not only manage their limited resources in a dynamic warzone, but also weigh the consequences of their action to prevent their schemes from being discovered by either side. What results is a familiar looking yet altogether different take on the RTS genre, just as you’d expect from the GrandPop Games series.
While the core game of DFD is nearly balanced and feature complete, there is still a good deal of menu and tutorial fluff to be finished. I’d also like to get a couple more maps built. While it is unlikely that DFD will be completed this year, I thought you might enjoy this little peak at what’s been on my digital workbench.