Behind the Blog: September 12, 2014–Still Alive

I__m_not_dead_yet_by_stinkywigfiddleMan, you know I’ve been away for a while when The Intern decides to kick in an article Winking smile

Things have been pretty dramatic of late here on the GUO homefront. The Mrs. has left the lucrative, yet shrinking (i.e. being outsourced), world of server administration for the much less lucrative, yet more rewarding, world of high school math teachers. Fun fact: She couldn’t be happier about the decision.

As for myself, I’ve been spending the time since we last talked engrossed in writing a new video game. I have been making little experiments off and on since putting The Brick Dead Project on hiatus, but this has been the first time that I’ve really run away with a new game idea. Unfortunately, this means that all my free time to create has gone into this little digital toy rather than posting on this here website. I’ve actually had several great ideas and stories for posts, but there just isn’t enough drive left in this ol’ body to pursue both creative outlets at the moment.

Also, the laundry dryer just broke, so I’ve been taking that apart this week. Couldn’t be going worse, thanks for asking Winking smile.

Anyway, GUO certainly isn’t going anywhere. In fact, I just cut our domain registrar yet another check to ensure that fact. Using our Amazon links when you go shopping helps. Thank you! It’s always over there in the sidebar if you need it again.

Speaking of sidebar, we have a variety of subscription options over there in case you don’t feel like checking the site directly just to find out I still haven’t posted anything. Still, I will make more of an effort to get something up here at least once a week.

Just to jump back a bit and make this post more disjointed than a zombie in a taffy factory, let me re-mention my current artistic obsession, Project DfD. It’s an indirect control RTS where you play the arms dealer supplying both sides in a war. I figure I’m still a couple weeks away (At least!) from a full alpha build (minus content and some art). Here’s a screenshot from the work-in-progress taken about a week and a half ago:

Unity 2014-09-02 13-38-14-86

Its definitely fun and playable. I hope. Economy and espionage still need a good bit of number tweaking, with it pretty much works as intended. Balancing strategy games is a b*tch!

If there is any interest in playing incremental builds while I work on it, please let me know in the comments or shoot an email over to It wouldn’t take much to put a stand-alone build together and get it posted for download and, goodness knows, any kind of input would probably help.

Well, that pretty much gets us caught up. Always remember that love is cheap and easy to mass produce, so give away as much as possible. We love you!

Thanks for reading.

PS. Seriously, living on a public school teacher’s salary now. So…->Amazon links Winking smile

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